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MERGE · NUMBERS · TACTICS · HTML5

Battle Merge.

Merge tanks, choose numeric gates and defend three waves. A tactical puzzle, at your pace.

Next active-play reward: 3:00 · Explorer 0 / 3

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Use the accessible controls below the board.
A LITTLE CHALLENGE. YOUR OWN PACE.

Find your flow.

Merge tanks, choose numeric gates and defend three waves. A tactical puzzle, at your pace.

All layouts are available. Help costs are shown on each button.

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Keyboard and accessible move buttons

Use Tab and Enter to select these controls. On Block Puzzle, select a piece here, then use arrows and Enter on the focused board.

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How to play Battle Merge

Combine two tanks of the same rank into one tank of the next rank. Rank power is 1, 3, 9, 27 and so on: merging frees space and increases total strength. Choose one of two number gates to add power or multiply your army, then press Defend. You must meet the displayed enemy strength.

Computer, mobile and keyboard controls

Tap two matching tanks or drag one onto the other. Gate tiles show their resulting power before you choose. The Reinforcements button adds a low-rank tank to an empty cell, twice per wave. Arrows and Enter select tanks; G chooses a gate, D defends and R reinforces.

Mouse clicks and touchscreen taps use the same rules. Open the accessible controls for HTML move buttons. Escape pauses the focused board; Z undoes a move before the run ends. Changing tabs pauses play.

Tips and strategy

There are three waves per level. Winning a wave adds support equal to 20% of your deployed power and up to four new low-rank tanks. Merge small ranks before combining larger ones. A large addition can be better than ×2 for a small army; compare both displayed totals. The hint suggests a merge, gate or launch.

Score and Puzzle Coins

100 levels increase starting ranks and enemy targets. Calm mode has no timer. Optional Quick mode gives 30 active seconds per wave and launches automatically at zero; paused or hidden time does not count. Merges give 40 × new rank points. A held wave gives 200 + 100 × wave; winning all three adds 500 + 20 × level. Normal Puzzles coin rewards apply. This is an original game with its own art and rules, not Top War or an official adaptation.

A finished run needs at least 10 active seconds to earn final coins. The reward is floor(score / 30) + 2 per full 30 active seconds, limited to 5–50 coins. Short runs still save their score. Time paused, hidden or idle for more than a minute is not counted.

Puzzle Coins belong only to this portal. Puzzle coins unlock permanent visual themes; hints and undo are free. Themes do not change the rules.

Saving and your profile

Won and lost runs save automatically. Use End & save to stop early. Your unfinished board resumes when you return. Guest coins and records stay in this browser. Your wallet and scores stay separate from Arcade. The leaderboard shows your own results, not other visitors.

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